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Unity pc build resolution
Unity pc build resolution













unity pc build resolution

I'm working on a BepInEx plugin that will hopefully expose these settings to something that the user can modify. You'll have to search for something with the keyword "Quality" and then there should be a "UniversalRPQuality.High" class or something on those lines that appear. As of right now, you can use the latest nightly IL2CPP build of BepInEx, and then use a custom build of UnityExplorer that is in the BepInEx Discord server to disable it.

unity pc build resolution

Would rather disable it and force FXAA and/or SMAA then add some driver sharpening.

unity pc build resolution

Originally posted by KingKrouch:The game seemingly uses 2X MSAA by default (I assume this is Unity URP's default behavior at this point as I've seen several games with this oversight)Is there any way to disable it? Any config/ini file to edit or console command or mod or something? It's kind of impacting framerate at higher resolutions. Why there's an external launcher for adjusting the resolution when it could be done inside of Unity is beyond me. The game is also using FixedUpdate for camera movement at a 60FPS interval despite the game supporting unlocked framerates.įrom what I see, the big benefit of this release is the rebindable KB/M inputs (Although I still have some things to say about how the game approaches prompts (specifically no automatic option that changes based on your last used input method) and the mouse sensitivity feeling like it's uneven and with acceleration), and ultrawide support during gameplay (Although the resolution options in the launcher are hardcoded (rather than being grabbed from the display) and it has cropping issues with the options menu when pillarboxes are being used).ĭefinitely a massive step up from D3 Publisher's older ports (GunGunPixies and Bullet Girls Phantasia had really jank ports), but it still needs some work. The game seemingly uses 2X MSAA by default (I assume this is Unity URP's default behavior at this point as I've seen several games with this oversight), and there's overkill amounts of chromatic aberration that seemingly can't be disabled.















Unity pc build resolution